Major bugfixes in INSANE (the Full Throttle bike fights).Handle double-clicking in the Macintosh version of Loom.Added sound and music support for the Macintosh version of Loom.It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original. Improved music support for the Macintosh version of Monkey Island 1.The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis. Now we properly support its sample based audio output. Implemented Monkey Island 2 Macintosh's audio driver.Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.The game entry might need to be readded in the launcher for the new setting to appear. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. Simplified the movie speed options, and added a custom option for The 7th Guest.Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option. Previously, players needed to consult the manual for the available commands. Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command.The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs. The F7 key (previously unmapped) now always shows the ScummVM load screen.It's now possible to use the ScummvM save/load dialogs. Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher.Resolved multiple UI issues with the original save/load screen.This puzzle has been disabled on devices not using this key. Soltys contains a puzzle requiring the ALT key to be pressed while clicking on an object.Sound effects are now properly panned, when requested by the game. Now music fades out slowly instead of stopping immediately. Improved audio support for Amiga and AtariST versions of Future Wars.Added FluidSynth settings dialog, mainly for reverb and chorus settings.Updated MT-32 emulation code to latest munt project snapshot.This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all. Using the mouse wheel on a slider widget now changes the value by the smallest possible amount.It is possible to select the old one as default too. The old chooser is still available and used for games without thumbnail support. This is only supported for resolutions bigger than 640x400.
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